Technology and software

Brand design for games and esports teams

Players only stay with what they see themselves in.

Gaming communities spot a brand that is faking it at once. Sinh Vũ gives your game, studio or team a personality distinct enough for players to recognize, remember and carry with pride.

A set of sample materials for games and esports: a logo and characters, a trailer, team uniforms and a tournament stage
Quick answer01

What does the brand of a game or esports team need?

Three things: a world of its own, expressed through the icon and characters; a short trailer that makes clear where the game differs; and a visual set strong enough to carry through every season. Players decide in a few seconds, so all three have to be clear at first glance.

  1. A world of its own

    Icon, characters, color and type all speak of one world that only this game or team has.

  2. A short trailer

    The first few seconds show what sets the game apart from others in its genre, before viewers scroll away.

  3. A visual set that carries across seasons

    The fixed parts stay the same, and the parts that change with each season or update are kept separate.

Business types02

Three kinds of organizations, three problems

All of them belong to the world of games, but each needs its community in a different way.

Game publishers

Their customersDomestic players choosing among many titles, with big publishers at home and abroad.

Brand challengeGive players a reason to remember the publisher's name, so every new title stands on ground people already trust.

Game studios

Their customersPublishers and players in many countries, who usually know the title before they know the studio.

Brand challengeKeep one quality when four or five production teams work together: art, characters, interface and communications.

Esports teams

Their customersYoung fans who follow a team on emotion, through social media and tournament stages.

Brand challengeHave an identity strong enough that fans still recognize the team when the roster changes, and sponsors see a professional partner.

Pain points03

Four pain points specific to games and esports

These are the places where game brands tend to lose players, even when the game is good or the team is strong.

Customer journey04

At which stage do games lose the most players?

At the Evaluate stage. Players watch the trailer and look at a few images on the download page, then decide within seconds. An image that looks like dozens of other games gets scrolled past.

Where customers are most often lostEvaluate
Do this now
  1. Put the most characteristic moment of play in the very first second of the trailer.
  2. Choose the first images on the download page to show clearly what sets the game apart from others in its genre.
  3. Keep the same characters, color and voice across the video, the download page and social media so players recognize it at once.
Touchpoints05

Five touchpoints to do first

Touchpoints are the places where players and fans see the brand. You don't need to do everything at once. These five decide most of the first emotion.

  1. Logo and characters

    The face players remember, printed on shirts, avatars and everything the community makes itself.

  2. Trailer

    For many people the first meeting with the game, deciding whether they download or scroll past.

  3. Team uniforms

    They appear on stage and in post-match photos, so they have to look good on camera and be recognizable from far away.

  4. Stage and events

    Where the community meets in person; a stage that looks like every other tournament's is forgotten.

  5. App store page and social media

    Where new players find the game, and where the community talks about it every day.

Roadmap06

Where Sinh Vũ suggests starting

Listed in the order to do them. A newly formed team stops at step two or three; a publisher with many titles goes all the way.

  1. Logo and Brand Identity Design

    Name, icon, characters, color and type: the base for everything that follows.

  2. Brand video and animation production

    A trailer and motion for the icon and the welcome screen.

  3. POSM and event booth design

    Uniforms, stage and materials for tournaments and community meetups.

  4. Brand guidelines handbook

    Brand guidelines so production teams and later seasons keep the same quality.

  5. Designing a digital design system

    When you have an app or a site of your own: a digital design system for the interface.

Projects07

Projects closest to games and esports

Sinh Vũ has not published a game or esports team project. The three below are closest: a digital world built by several teams, a young playground with personality, and a character users remember.

Further reading08

More on games and esports

Free toolTouchpoint map for this business modelSee the five stages customers pass through, where they drop off most, then rate the five touchpoints to fix first.Open the tool Free toolFull logo file setFrom one logo, export the whole set: website icon, Zalo and Facebook avatars, white version, black version, email signature logo, share image.Open the tool
FAQ09

Frequently asked questions

A shape or lettering that is recognizable at avatar size, that expresses the game's world, and that still looks good when shrunk or placed on a dark background. Test it beside the logos of games in the same genre to avoid resemblance.

A distinct icon, a core color, uniforms that are recognizable from far away and one consistent voice on social media. Keep the parts that change each season separate so the main identity doesn't drift.

Colors that contrast clearly with the stage and the opponents, the icon placed where cameras tend to look, and a team name that stays legible when the jersey moves. Test with a real shoot under stage lighting before mass production.

What decides it is the first few seconds, so put the most characteristic moment of play right there. The rest of the length depends on where it is posted: a short cut for social media, a longer one for the download page and events.

Yes, even a lean one. Publishers and players usually know the game's name before the studio's, so a mark and a few clear lines of introduction help the studio be remembered through each title.

Start from the world of the game or the organizer, then express it through color, patterns and background motion. Keep it unified from the stage and live graphics to the photos posted online.

Tell Sinh Vũ about your game or team

A few lines about the game or team, the community and what is holding you back is enough. Sinh Vũ reads it and replies within one working day.