Not every visually appealing effect is worth keeping.
Motion is worth using when it helps customers understand what just happened: confirming actions, signaling state changes, or guiding the eye in sequence. It becomes a nuisance when used merely for decoration, prolonging wait times, or distracting from what the customer is doing. Sinh Vũ uses a simple test: does this effect help the customer understand something? If not, discard it.
Motion (motion effects in digital interfaces) is a truly valuable design tool, but it can be easily overused. You will encounter two extremes: pages without any effects look rigid and cold, while pages with too many effects appear chaotic and slow. The right point is not in the middle as a compromise, but in ensuring that each motion has a clear reason to exist.
Sinh Vũ categorizes useful movements into four groups, based on practical documentation from the Nielsen Norman Group:
Motion also addresses a practical issue: change blindness, which means that the human eye easily overlooks recently updated content on the page. A small motion marking the recently changed area helps customers avoid having to read the entire page again to find new points.
Motion becomes a burden in the following three situations:
Motion serves usability best when providing subtle feedback for microinteractions, not for amusement or entertainment. It should be discreet, brief, and refined.
Nielsen Norman Group, The Role of Animation and Motion in UX
When creating motion systems for brand websites, Sinh Vũ uses a single test question before each effect: what does this effect help the customer understand? If it cannot be answered, it is discarded. This question eliminates about half of the initial ideas, resulting in a lighter and clearer final page.
Sinh Vũ also considers respecting motion reduction options as mandatory, not optional. A decent digital product should not make a group of customers feel unwell after using it.
If you are reassessing your current motion system, start by listing all the effects currently running and ask that question for each one. Effects that do not pass the question are candidates for removal first.
Topic: Timely motion in digital design. Sinh Vũ guide, sinhvu.com
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If you have marked most of the signs above, this is the time to discuss in more detail. Sinh Vũ can help you review and propose a direction.
Nielsen Norman Group, The Role of Animation and Motion in UX; Nielsen Norman Group, Executing UX Animations: Duration and Motion Characteristics. Sinh Vũ's practical experience in building motion systems for brand websites.
Based on practical experience, most interface movements should be kept within 100 to 300 milliseconds. More complex movements can extend to about 500 milliseconds. This is a reference range, not a hard threshold, as the appropriate duration also depends on the type of movement and the frequency with which the customer repeats that action. What the customer does ten times a day needs to be faster than something that only happens once.
The prefers-reduced-motion option is a system setting for people with vestibular disorders or sensitivity to fast motion. If a digital product ignores this option, a group of customers may feel dizzy or uncomfortable while using it. Sinh Vũ considers this a mandatory part of a decent product, not an additional feature added later.