Not all feedback holds the same value when you sit down for a design review.
When reviewing designs, there are two completely different types of feedback: feedback based on personal taste and emotion, and feedback based on the strategic goals agreed upon from the start. The first type often makes the design process go in circles without getting closer to business objectives. The second type is what helps the design become a truly operational tool.
Each design review contains two parallel streams of feedback. One stream comes from emotions and personal aesthetics. The other stream comes from the previously agreed-upon business objectives. The problem is that most reviewers do not recognize the difference, and much of the design is altered based on the wrong stream.
When a business owner says "I don’t like this color," that statement can carry two completely different meanings. One is: this color does not align with the premium positioning we have defined. The other is: this color is not one I usually wear. Both statements sound the same in a meeting, but the consequences of handling them the same way are very different.
Personal taste feedback is not wrong emotionally. The founder is the one paying, responsible, and living with the brand daily. Their taste carries weight. However, personal taste and effective brand signals for the target customers often do not align. Purchase behavior research shows that customers respond to identity and trust signals, not to the aesthetic preferences of the founder.
That figure does not come from a design that is beautiful according to personal taste. It comes from a design that conveys a clear, consistent positioning and has real value for buyers. This is why the type of feedback you provide in the review largely determines whether the design will be operational.
Personal taste feedback often has recognizable characteristics. It stems from first impressions, before questioning the purpose. It compares to personal aesthetics, to what the reviewer has seen elsewhere and liked, or to what they have never liked. Most importantly, it does not reference the brief or the agreed-upon strategy.
Each statement above is true information about the speaker's genuine feelings. But none of them answer the question: does this design help the target customer recognize and trust the brand?
A brand is not a logo. A brand is the gut feeling customers have about your product, service, or company.
Marty Neumeier, The Brand Gap
Neumeier says that perception belongs to the customer, not the brand owner. If the review only revolves around the internal reviewer's feelings, then the reviewer is solving the wrong problem.
Feedback based on a different starting strategy. It refers to a specific goal that has been agreed upon before the design begins. It inquires about the function of a design choice, not just its appearance. And it can be verified by referring back to the brief.
These questions are not easier to ask. They require the reviewer to recall and reference the agreed-upon strategy, rather than react based on immediate emotions. But this is the type of feedback that designers can handle constructively, and the resulting design will serve real business objectives.
Not everyone is trained to recognize these two streams of feedback in real time. But there is a simple question that can help categorize it right in the meeting: "Does this feedback come from what I like, or from what the target customer needs?"
If the answer is "I like it," the next step is not to dismiss that feedback. Instead, ask an additional question: "Is there any evidence or logic that shows what I like will also work well with the target customers?" If so, that feedback can become strategic. If not, it remains personal taste feedback and should be treated as such, acknowledged but not automatically implemented.
A serious studio will conduct reviews in a way that helps clients naturally ask strategic questions. This starts before the meeting: when the brief is clearly written, and when evaluation criteria are agreed upon early, there is a common measure in the meeting for reviewers to reference instead of relying solely on immediate feelings.
Distinguishing between the two types of feedback is not only the responsibility of the reviewer. Designers and studios also have specific roles here. When presenting designs, a properly functioning studio will explain each design choice using strategic language first, rather than just presenting visuals and waiting for reactions.
"This font was chosen because it conveys reliability and maturity, suitable for the business customer segment defined in the brief" is a statement that creates space for strategic feedback. It informs the reviewer what to evaluate, not just anything.
Conversely, if the designer simply says, "Here are three options, you choose and see how it goes," the reviewer will naturally use their personal taste as the measure since no other criteria have been provided. The fault is not entirely with the reviewer.
Good design does not need to be defended by emotions. It needs to be explained through strategic logic. When both parties, the reviewer and the designer, understand the criteria by which they are evaluating, the review will produce designs that serve the brand rather than just the meeting.
Marty Neumeier, The Brand Gap. Byron Sharp, How Brands Grow (Ehrenberg-Bass Institute). Kantar BrandZ Global Report ~2020. McKinsey & Company, The Business Value of Design, 2018.
Ask a simple question: does this feedback come from what I like, or from what the target customers need to recognize and trust? If the answer is 'I like it,' that is a signal of personal taste. If you can point to a business objective or behavior of a specific customer group behind that feedback, then it is strategic feedback.
Not without value, but it needs to be placed correctly. The founder's taste matters when the brand is built on the personality of the leader, but it must be separated from strategic decisions. The right question is not 'Do I like it?' but 'Does this design help the target customers recognize and trust the brand?'
A serious studio will accept all feedback but categorize it before processing. Strategic feedback is integrated into the design. Personal taste feedback is acknowledged, the reasons for the design are explained, and dialogue is initiated to find common ground based on agreed-upon goals, not based on immediate emotions.