Why most design briefs lead to unsatisfactory results, and how to rewrite them from scratch.
An effective design brief places business goals at the center: what problem are you trying to solve, for whom, and what does success look like. When the brief lacks this, the designer cannot make the right choices, and the client has no basis for approval other than personal taste. The result is an endless cycle of revisions and designs that look good but do not function.
An ideal design brief is not a list of favorite colors and names of competitors to "look like." It is a document that describes a business problem, providing enough context for the designer to make informed choices rather than guessing. The difference between these two types of briefs determines the overall quality of the project, from approval speed to the actual value that the design creates.
Most briefs are written from the perspective of the client, not from the perspective of the end user or the market. The central question often is "what do we want to see" instead of "what does the target customer need to feel in order to take action." As a result, the designer receives a list of aesthetic requirements and must infer the business context, or simply follow the instructions without understanding.
Marty Neumeier, in his book The Brand Gap, defines a brand as "the gut feeling of the customer, not the logo or tagline." Following that logic, a good brief does not describe the desired form but rather the feeling that needs to be created, along with the business reason behind that feeling. When a brief overlooks this layer, the design may look visually appealing but fails to operate in the real market.
Design is not decoration. Design is solving problems in a way that people want to see.
Wally Olins, On Brand
A usable brand design brief answers six questions in order. Not all need lengthy answers, but all must be asked before starting the design.
There is a recurring scenario in many brand design projects: the brief lacks answers to the business problem but contains numerous aesthetic references. "I like the color tone of brand A, the font of brand B, a minimalist yet warm feel." The designer will execute it. The client will approve based on personal taste. The final result is something no one truly opposes, but it also fails to address anything.
This is the point Sinh Vũ refers to as "the boss likes it, so we do it": when design decisions are made by the loudest voice in the room, not by data about the market or target customers. The aesthetic taste of the business owner does not outweigh the feelings of those who will spend money to buy.
These two numbers do not speak to beautiful design. They speak to design that solves the right problem. And the right problem only emerges when the brief has asked the right questions from the start.
This is the most frequently overlooked item in the brief, yet it is the most important when it comes to the approval stage. Without objective criteria, the approval meeting will turn into a debate about aesthetic taste. Each opinion carries equal weight because there is nothing to measure against.
Success criteria do not need to be complex. A few specific questions are sufficient: When this design is placed alongside three main competitors, does it stand out clearly? For someone unfamiliar with the brand, can they identify the industry and segment within five seconds? How do decision-makers in the industry react when they see it for the first time?
These questions can be tested. They transform the approval meeting from a vote on preferences into an evaluation based on previously agreed-upon objectives.
A common misconception is that clients write the brief themselves and send it to the studio. In reality, the best brief is the product of a dialogue. The studio needs to ask enough questions to understand the context, and the client needs to be open to sharing real business information, not just aesthetic requests.
This is why the discovery phase is not a mere formality but a mandatory step before opening the design file. During this phase, the goal is not to gather visual references but to clarify the business problem to the extent that both parties can articulate it to each other without looking at paper.
When the brief achieves that level of clarity, every subsequent design decision, from colors and typography to information layout, can be explained through business logic rather than "I feel this way." And when the design can be justified, it can also withstand unfounded revision requests.
If you are preparing a design project, try to answer this question before sending a brief to any studio: "If this design works as expected, what will change in our business in the next 12 months?"
If the answer is "we will have a better logo," the brief is not ready. If the answer is "we will be recognized in segment X, reduce the time needed to explain to new customers, and can start charging higher prices without further justification," that is the foundation for writing a valuable brief.
Design cannot solve a problem that has not been articulated. The task of the brief is to articulate that problem honestly and specifically enough for the work to truly begin.
Marty Neumeier, The Brand Gap (2003). Wally Olins, On Brand (2003). McKinsey & Company, The Business Value of Design (2018). Kantar BrandZ (2020). Lucidpress/Marq & Demand Metric Brand Consistency Report (2016, 2019).
A usable design brief needs to clearly state: the business problem to be solved, who the target customers are and what they currently think about the brand, the desired positioning compared to competitors, and specific success criteria. Information about preferred colors or styles is secondary and should only appear after the business context is clear.
In principle, adjustments can be made, but each time the brief changes mid-course, it incurs costs: work already done may need to be redone, timelines get pushed, and trust between both parties erodes. A better approach is to allocate enough time for discovery before finalizing the brief, rather than patching things up after the design has been created.
Not yet. Design solves problems, it does not create problems to solve. If the business goal is not clear, the design outcome will merely reflect the aesthetic preferences of the loudest voice in the room. The necessary step is to clarify positioning and strategy, after which the brief can be properly written.