It's not about the number of rounds, but a misdefined round that causes the video project to drag on indefinitely.
It is advisable to finalize 2 to 3 review rounds for each item, clearly stated in writing in the contract. One round is a single session that gathers all feedback from everyone involved to be processed at once, not an unlimited back-and-forth on the same proposal. Revisions beyond the agreed number of rounds are usually charged by the hour or as a separate change request.
In video projects, disputes over revisions rarely stem from demanding clients. Most arise from contracts that do not clearly define what a review round entails. Without a definition, each feedback message can become an implicit round, and the accumulated implicit rounds can push both sides into a deadlock.
Many design and video production units specify in the contract 2 to 3 review rounds for each product item within the original price scope. Exceeding that number of rounds, additional revisions will be charged by the hour or as a separate change request. This number is not a legal requirement but a practical convention sufficient to balance the client's reasonable right to edit and the team's labor cost calculations.
More important than the numbers is the definition: a review round is a single feedback session, gathered from all decision-makers, processed at once. It is not an endless back-and-forth exchange on the same proposal.
Instead of just stating "3 rounds of approval" generally, specify the approval gates for each production phase:
Principle: fixing issues in the pre-production stage (before shooting or editing) costs much less than fixing them after editing is complete. Approving a script that is off track and only discovering it in the rough cut means most of the work has to be redone from scratch.
The number of rounds stated in the contract is not very meaningful if there are many people on the client side approving simultaneously and providing conflicting feedback. The team may find themselves revising according to one person's request, only for another to ask for the opposite, and each time this happens, it could be counted as a new round.
Contract terms should clearly state: the client designates a single point of contact for approvals. That person is responsible for gathering internal feedback and resolving internal conflicts before sending it to the team. The team will only accept and process feedback from that point of contact.
Work outside the agreed scope needs to be documented and priced separately before implementation.
AIGA Standard Form of Agreement for Design Services
Topic: How many rounds of video approval should be finalized to avoid endless revisions. Sinh Vũ guide, sinhvu.com
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If you have marked most of the signs above, this is the time to discuss in more detail. Sinh Vũ can help you review and propose a direction.
This article provides general information according to the documents in effect as of October 6, 2026. This is not legal advice and does not substitute for a lawyer's opinion for your specific case. Rights and obligations between Sinh Vũ and clients arise only according to the signed contract.
AIGA: Standard Form of Agreement for Design Services. Contractable: Scope creep and revision limits. Practical experience in contract management and the video and animation process at Sinh Vũ Studio.
If the contract does not clearly define it, whether each separate feedback counts as a round will become a point of contention, and the ambiguity in the contract drafted by one party can easily be interpreted in favor of the other party. The way to avoid this is to state directly in the clause: one review round is a single feedback session, gathered from all decision-makers, sent in one document or during one meeting. Additional feedback sent after the team has processed will count as a new round or a change request with a fee.
This is the most common risk that causes project delays. The contract should designate a single point of approval, who has the final decision-making authority and is responsible for consolidating internal feedback before sending it to the team. The team does not accept simultaneous feedback from multiple sources and does not address conflicting opinions without clear direction from that point of contact.
This article is for reference. The scope, pricing, and specific commitments of Sinh Vũ are detailed in the proposal and signed contract.