Drawing a touchpoint map is the surest way to know what to create and what to discard.
If you start designing without knowing each sales moment, the results are often not good. There will be a complete set of documents on paper, but the sales team won't engage with it. The touchpoint map helps anchor each tool to a real task in the buying journey, allowing you to determine which to prioritize and which to eliminate. This step doesn't necessarily require hiring; the business can do it themselves if the sales and marketing teams can sit down together. For small businesses with only one salesperson, the map can be reduced to a short list of key touchpoints.
The most common question when starting a sales kit project is: "We need a brochure, a presentation, and a service introduction sheet. When will they be ready?" This question is reasonable. However, if you jump straight into design from there, the result is often a set of documents with all the items but printed and left in a drawer. The sales team still drafts emails each time they meet a customer. The issue is not with the quality of the design. The issue is that no one asks: when is this used, who has it, and where is the customer in the buying journey?
According to Gartner's research on the B2B buying journey, customers do not go from "awareness of the brand" directly to "signing a contract." They loop through many buying jobs, which are the tasks that the decision-making committee must complete before closing. These include recognizing the problem, researching solutions, drafting internal requirements, comparing suppliers, and building consensus within the team. Each buying job requires different information, in different formats, delivered to the right people.
If the design tools are organized by material categories instead of by buying tasks, it is easy to end up with a beautiful brochure that no one reads because it appears at the wrong time. Or there may be nothing to send to the technician who is drafting internal requirements, even though that is a decisive moment.
The first step is to list every point where customers encounter the business over a year, following the journey: hearing about it, searching online, visiting the sales point, the booth on the e-commerce platform, the business page on Zalo (Zalo OA), receiving a quote, purchasing, using, calling for inquiries or warranty, and recommending to others. The second step is to note three things for each touchpoint: who creates it daily, what tools are used, and how many times customers see it in a year. The third step is to connect two touchpoints when one borrows rules from the other, such as a quote template borrowing text from the capability statement, or a sign borrowing key text (fixed text cluster of the logo).
You can definitely do this step yourself without hiring. The simplest format is a table listing each touchpoint, noting who interacts with customers there and what information customers need to move to the next step. For small businesses with only one salesperson, a full diagram may be a bit heavy: a list of five to seven key touchpoints is sufficient to avoid redundancy.
The goal is not to have a complete set of materials, but to ensure the sales team always has the right tools at the right time.
Practical experience.
Topic: Why you should map touchpoints before designing a sales kit. Sinh Vũ guide, sinhvu.com
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Gartner, The B2B Buying Journey; Gartner, From Buying Journeys to Buying Jobs. Practical experience from Sinh Vũ.
You can completely do it yourself. The simplest format is a table: for each touchpoint, note three things: who creates it daily, what tools are used, and how many times customers see it in a year (estimating by level is sufficient). Then connect two touchpoints when one borrows rules from the other, for example, the website color borrowing from the packaging. No software is needed, no hiring required.
Necessary, but simplify. When there is only one salesperson and few touchpoints, the map can just be a list of five to seven key touchpoints. The value remains: knowing what tools you truly need, avoiding redundancy that goes unused.
This is the most common situation and also the easiest to get wrong. Knowing the name of an item does not mean knowing what moment it serves, what content is needed, and whether it is truly necessary. If the item intended for purchase is located in a box with the most connections on the map, buying it separately means buying the wrong unit, as that box needs to be decided first. Spending half a session drawing the map often leads to significant changes in the initial list.
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