There is no single correct number for every case, but there are principles to ensure you don’t miss important points and don’t overdo areas no one is looking at.
The number of appropriate POSM items should align with movement flows and key decision points of customers in the space, not a fixed industry number. Each item needs a clear task: attract from afar, guide, provide information, or close the decision. Adding items always incurs costs because each new one requires additional design, new die-cutting (material shaping), and extra printing.
The most common question when consulting on POSM is: "How many items do you need to be sufficient?" The straightforward answer is that there is no one-size-fits-all number for every space. However, there is a clear principle for decision-making: the number of items should equal the number of touchpoints that have a real purpose along the customer's movement flow, no more.
Before counting items, you need to map out the customer's journey in the space: where they approach from, where they stop, where they make decisions, and where they exit. At each point along that journey where the customer needs a visual impact, place an item. Points where the customer knows what to do or has no reason to stop do not require an item.
Small spaces with one entrance and one checkpoint usually require fewer items. Large spaces with multiple zones, corridors, and touchpoints along the journey need more. This is why two brands with the same budget may require completely different numbers of items.
You can use four task groups to categorize items before starting the design:
For each item you want to add to the list, ask yourself: which of the four groups does it belong to? If it does not belong to any group, it is an item without a purpose and should not be included in the set.
A common misconception is that once a design direction is established, adding items only incurs additional printing costs. In reality, each new item incurs at least three separate costs: design fees, die-cutting fees (if the shape does not have an existing die), and printing costs based on quantity. If the new item can use an existing die, some savings can be made, but the other two costs will still apply.
For this reason, it is important to finalize the list of items before the design phase, not after the design file has been approved. Adding items after printing is almost always more costly than doing it right from the start.
Placing the right items at the right touchpoints along the purchase journey is more important than the total number of items.
The principle of point-of-sale merchandising. Reference: POPAI Shopper Engagement Study (USA, 2012-2014, scope of FMCG supermarkets).
Topic: How many items should a POSM set include? Sinh Vũ guide, sinhvu.com
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POPAI 2014 Mass Merchant Shopper Engagement Study (original report, scope FMCG supermarkets in the US). POSM Kit service framework, internal document of Sinh Vũ.
There is no fixed industry standard for numbers. The space and customer journey of each project determine the actual number of items. The safe approach is to count the number of touchpoints with clear purposes along the movement flow, and then finalize the list.
Each new item incurs at least three costs: design fees for that item, die-cutting fees if the shape does not have an existing die, and printing costs based on quantity. If the new item can use the die from an old item, the die cost may be reduced. Therefore, it is advisable to finalize the list of items before starting the design to avoid incurring die-cutting costs later.
This article is for reference. The scope, pricing, and specific commitments of Sinh Vũ are detailed in the proposal and signed contract.