Expertise · Big ideas and concepts

You should explore how many creative directions before finalizing.

The question is not about how many directions, but whether each direction is deep enough for you to make a decision.

Quick summary

Two to three directions is a good working range in most cases: enough to compare contrasts without spreading the team's resources too thin. Fewer than two lacks reference points. More than four often dilutes decisions, and each direction ends up unfinished. More important than the number is that each direction must be explored deeply enough for you to make a decisive conclusion, then focus all efforts on that.

Quick comparison
You should choose this direction when
  • two directions: concise project with a clear message that requires quick decisions
  • Three directions: the project aims to reflect the safe zone with the creative zone
  • On three directions: rare when stating that it is not clear where to head
Not needed when.
  • Presenting too many directions for customers leads to Frankenstein solutions
  • there are no criteria for final approval based on who speaks the loudest in the meeting

Two to three directions. That’s the short answer. But the number is not the most important thing, because if each direction is only superficially explored for presentation, then whether it’s four or five directions, you won’t be able to decide anything. The real question is: has each direction been explored deeply enough for the reviewer to look at and know what they are choosing?

Why two to three is a good working range

One single direction lacks a point of reference, making customers feel imposed upon even if that direction is good. Four or more directions mean the team must divide their time and energy, resulting in none being fully developed. Two to three directions create a meaningful point of reference: usually one safer direction, one bolder direction, and if there is a third direction, it is to explore a distinctly different approach.

This is a professional practice standard, not a figure proven by quantitative research. Read it in the context of the project, not rigidly.

Consideration factors before finalizing the numbers

  • Clarity of the brief: The clearer the brief, the fewer directions need to be considered. If the message and target audience are confirmed, two directions are sufficient.
  • Resources and time: each additional direction adds hours of work and costs. Presenting many but shallow options is not better than presenting few but deep options.
  • Approval criteria: If there is no consensus on "what criteria we are choosing by," then no matter how many directions there are, it is easy to finalize based on who speaks the loudest in the meeting.
  • Who makes the final decision: If the approver is not present during the presentation, it needs to be determined in advance to avoid multiple layers of approval that dilute the chosen direction.
Two directions: A concise project, the message is clear, quick decisions are needed, and efforts should be focused on completion. Suitable when the brief has been thoroughly agreed upon before the team starts working.

Three directions: A standard project that aims to juxtapose the safe zone and the bold zone to clearly see the differences. Suitable when you want a point of reference before committing resources.

In three directions: Rarely worthwhile, only when it is truly unclear which strategic direction to take, not out of a desire for safety or to please the client.

Common errors when presenting creative directions

  • Presenting too much for safety: The result is that customers piece together various directions, creating something that lacks coherence. Industry professionals call it a "Frankenstein concept," meaning it is a patchwork of many disparate ideas.
  • Evenly distributing resources: Each direction is superficial because the team has to manage everything. No direction is deep enough for clients to see where it will lead.
  • No pre-approval criteria: Meetings conclude based on intuition or the most authoritative person, not according to the logic of the campaign.
  • Request for additional direction: When no one dares to make a final decision, asking for more direction often delays the decision rather than solving the problem.

The goal is not to hold many ideas at once. The goal is to find one strong big idea that can be replicated across all touchpoints.

David Ogilvy, Ogilvy on Advertising

The viewpoint of Sinh Vũ

Sinh Vũ typically presents two to three directions, each explored in enough depth for you to envision how this direction will look when implemented. Once finalized, Sinh Vũ does not keep the other directions on the table. All resources are focused on the approved direction to complete it, not to reconsider.

This spirit comes from the principle fewer, bigger, better of the IPA (Institute of Practitioners in Advertising, a UK organization researching communication effectiveness): doing fewer directions but making each one large and good enough, rather than spreading efforts thinly across many half-hearted directions. This is Sinh Vũ's perspective as the executor; you may have a different approach if the project context requires it.

What Sinh Vũ observes in practice: most hesitation after reviewing creative directions does not come from a lack of direction to compare, but from the approval criteria not being clearly stated before the team starts working. If you know in advance what you are prioritizing, the number of directions to review will naturally narrow down.

The tool brings back.

Decision checklist

Topic: How many creative directions should you explore before making a decision. Sinh Vũ guide, sinhvu.com

0 more than 6 items

Select each item you find appropriate, then print or save as PDF to take with you.

Sign indicating that you should take action
Questions to answer before deciding

If you have marked most of the signs above, this is the time to discuss in more detail. Sinh Vũ can help you review and propose a direction.

References

IPA, Les Binet and Peter Field, the principle of fewer, bigger, better. David Ogilvy, Quotations of David Ogilvy (Ogilvy on Advertising). Practical experience from Sinh Vũ Studio.

Frequently asked questions

The studio presents three directions, but you don't like any of them. What should you do?

If none of the three touchpoints are met, there are two possibilities: the brief is not clear enough, leading the team astray, or your approval criteria have not been clearly communicated beforehand. The next step is not to seek a fourth direction, but to sit down and clarify what you want to avoid and what you want to achieve, so the team can refocus.

Should we ask the studio to create a fourth or fifth direction for more assurance?

Rarely worth it. Each additional direction adds hours and costs, while also stretching the team thinner across each direction. The greater risk is that you will merge the directions into something that lacks coherence. If you are still unsure after three directions, Sinh Vũ often suggests diving deeper into the closest direction instead of opening a new one.

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