All delays or issues begin with requests going off track or no one having the authority to prioritize tasks.
All requests must go through exactly one standardized channel, accompanied by a complete brief. Do not send requests via scattered emails or verbally. The order of priority is agreed upon by both parties, based on clear criteria: business value, real deadlines, effort, and risk. No one gets prioritized for being louder; only the criteria will determine.
You are managing a design team or working with an external studio. The most practical question is where to send requests, who receives them, and who decides which tasks to prioritize. Most of the chaos in daily brand operations stems from these two areas being left open.
When requests come from multiple directions, email, personal messages, word of mouth in meetings, no one has the complete picture to schedule correctly. The fall-throughs are not due to a lazy team, but because no one is sure if that task is on the list.
Basic principle: all requests should go through exactly one channel, accompanied by a standardized intake form. Any request that takes shortcuts will not be prioritized. This rule may sound strict, but it actually protects both sides: the requester does not lose track of their requests, and the team does not work with unclear information.
Do not start production until the brief is complete and agreed upon.
Atlassian, Adobe, practical experience
A minimum viable brief should include: the objective of the request, the target audience, the main message, output specifications (size, format, platform), and the real deadline. Missing any of these elements forces the team to guess, significantly increasing the likelihood of rework.
Prioritizing based on who shouts the loudest is the quickest way to make everything "urgent." Without clear criteria, anyone placing a request has a reasonable justification to demand priority. The design team finds itself in a position where it cannot refuse anyone.
A practical criteria scale consists of four factors:
Score all four factors for each task, prioritize them, and have an authorized person make the final decision on the list. That person must be clearly designated from the start, avoiding two departments negotiating with each other or directly pressuring the execution team.
An unbounded task list will inevitably disrupt plans. Each month or short work cycle (sprint, usually two to four weeks) needs to have a defined number of available hours. When the total effort of the list exceeds that hour budget, there are two options: push tasks to the next cycle or separate them into a standalone project outside the cycle.
If you feel that your design team is always busy, yet important tasks remain unfinished, the issue likely does not lie with capability. The problem is that no one is controlling the input.
Topic: Where to place requests and who decides the order of priority in the backlog. Sinh Vũ's guide, sinhvu.com
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If you have marked most of the signs above, this is the time to discuss in more detail. Sinh Vũ can help you review and propose a direction.
Asana, How to Manage Creative Requests; Workamajig, The Project Intake Process Explained; Adobe, Project Prioritization Best Practices; Atlassian, Product Backlog, Scrum Guide; Sinh Vũ, O1 operational service documentation.
Not necessarily. A shared spreadsheet or a dedicated chat channel is sufficient, as long as all requests go through that and include a standardized brief. Complex tools are only useful when many people are placing requests and the volume is large enough to require automated tracking.
This is why a scoring criteria ladder is needed, not to make subjective judgments. Both tasks should be scored according to the same criteria: business value, real deadlines, and effort expended. Higher scores take precedence. If scores are still tied, the designated authority makes the final decision, rather than allowing both departments to negotiate with the design team.
You shouldn't. Accepting work when the brief is incomplete is the source of most time-consuming revision cycles. The safe principle is to only start production when the brief is complete and both sides have agreed. Spending an extra session refining the input brief saves many days of rework later on.
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